Launch weekend has been amazing – we’ve seen a massive resurgence of interest in Battalion 1944, with players and streamers worldwide picking up the game and getting stuck in.
After a great first weekend, we saw the player numbers grow every day from release, this is a great sign for the longevity of the game! Whilst we completely anticipate the numbers to dip slightly or flatten out due to it now being weekdays rather than the weekend, we are thrilled that we were able to continue to grow our player base daily over this past weekend giving us the confidence we need to continue working on and improving Battalion 1944.
A consistent daily playerbase is more important than a large influx of players who drop off – and our curve is indicating just that, as nice stable playerbase… and we haven’t even done a free weekend yet! If you guys keep playing and supporting Battalion 1944 – we’ll continue to support the games growth with new content, updates and fixes.
So – onto the news!
After the game went live on Thursday and our game was exposed to thousands we saw issues with players not being put on the same team correctly and having issues searching. Whilst the searching issues were fixed that night, the auto balance issue was still outstanding. We decided to temporarily remove Arcade and Rifles Only as queues from the game and instead directed players towards the server browser as a temporary measure to ensure players could find matches.
However, today we have officially reopened the Arcade and Special Event queue. We will run this event until Friday! When we’ll be running a different special event for the weekend, watch out this week for that announcement.
We are aware there are issues relating to load times, particularly for players on hard drives instead of an SSD. In this patch we have made some nice improvements to the load times so you can get into games faster – however we still recommend installing the game on an SSD for now. We plan to make more load time improvements, specifically for the new maps, later in the week when we can safely test some new improvements.
As we are still in pre-season (Until May 31st) we were comfortable with making some final tweaks to this seasons economy. Although we are aware that some people believe certain weapons are overpowered, we’d like to allow a meta to properly develop in a tournament setting before we make reactive changes to the game. However, the following changes are designed to make the game more strategic for high level players whilst at the same time not punishing new players. We will be making the following changes.
- Kar98k 5 Tokens > 6 Tokens
- Kar98k Scoped 5 Tokens > 7 Tokens
- Mosin Nagant 5 Tokens > 6 Tokens
- Mosin Nagant Scoped 5 Tokens > 7 Tokens
- Springfield 5 Tokens > 6 Tokens
Obviously, this is the first time anyone has attempted to embed Faceit’s competitive tools this deep into a game, so it’ll have some issues. However, the Faceit team and Bulkhead have been actively working on fixes and improvements through this weekend. We would like to also point out that many of you have asked ‘why am I getting matchmade with incredible players’. This is because we currently are gathering the data needed to determine who is good and who is… not so good! During this pre-season we’ll be tweaking the elo system and trying to find a great balance for Faceit Season 1.
The economy updates and Faceit improvements will be going live at approximately 17:00 BST, your Faceit server will not restart or close the servers will simply change over when the update goes live, you don’t need to lift a finger! However, a new client update is available to download now. Head over to Steam to get the new patch.
The Plays have returned with Blitzkrieg Battles in the EU and NA. This week we see the first EU teams face off for first prize! Registration is now open, visit The Plays for more info!
See you in the servers!